Bosses in video games have become a staple ever since a certain plumber rescued a princess from another castle. Earth mac os.
Boss Fight Windows.zip 10 MB. Boss Fight Mac.zip 13 MB. Boss Fight Linux.zip 12 MB. Leave a comment. Log in with itch.io to leave a comment. I'm sorry, the fight it might seem complex, but it was a boss fight and I wanted it to be as complex as a final boss can be. If you think the difficulty is a bit high. I could give him less attack frames.
In more recent years though, we've seen the various genres throw up bosses at random intervals, just to keep us on our toes.
We know an RPG is guaranteed to have some kind of 'Must destroy world' confrontation at the end of it, but what about the bosses hiding in the wings? The ones that, had you just cruised through the story, you'd have missed out on.
How else would you have known you can fight a mirror universe version of yourself? Free solitaire 3d mac os. Did you know that you could put yourself through a more formidable foe if you wanted some extra challenge?
Some optional bosses are neatly tucked away in side missions that you might have skimmed by, that's fair enough. Yet there are others that require some outlandish means of getting to that you wouldn't be blamed for missing.
Who's got time to sit and contemplate in a FromSoftware game, after all?
So allow these ten examples, of many more, to show you what you may have missed out on. Sometimes it pays to go off exploring. at your own peril.
10. Sekiro - Demon Of Hatred
Kicking off this list is possibly one of the most out of place and jarring bosses in any game.
Sekiro, as many took a while to get used to, is not a conventional Soulsborne game. There be no roll-spamming or shields to tank blows with here, sonny.
Which is fine, as practically every other boss requires lightning-fast sword parrying to overcome. That's Sekiro's forte, and once you nail it, it's an absolute riot to play. Seriously, the Sword Saint Isshin fight is one of the best boss fights I've ever played.
The DoH is a purely optional boss in Sekiro, as it's possible to play through without going anywhere near him. But for story/lore purposes, it's worth checking out, and may surprise you when you discover the truth.
Hexaris mac os. However, don't expect an easy ride. The Demon is big, hits hard, and doesn't have an immediately obvious weapon to parry (though you can deflect when you get used to it). It threw players for a loop, as this boss fight is something you'd expect in Dark Souls, not the elegant swordplay of Sekiro.
Or, y'know, you can cheese it and let him fall off of a cliff. It's there to be exploited.
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This is a sub-page of Undertale.
To do:
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A debug mode can be activated by using a hex editor, like HxD. Change 00725B24 (in version 1.0), 00725D8C (in version 1.001) or 00725DDC (in version 1.001 Linux) to 01 in data.win (Windows versions) game.unx (Linux) or game.ios (Mac OS X). As of 8/21/17, UNDERTALE updated to version 1.08, (1.06 for Non-Steam applications.). To activate Debug Mode, find 007748C4, change to 01. This works for both versions.The easier way to enable/disable Debug Mode is to download a program called 'Undertale Mod Tool' and run the script called EnableDebug.
data.win can be extracted from UNDERTALE.exe by any decent archiving tool like 7-Zip or WinRAR. https://filesoft.mystrikingly.com/blog/firstdev-mac-os. It's actually a self-extracting .cab containing all the game's resources along with the real executable, which can be run normally from wherever you extract the files to. game.ios can be found in the OS X version by browsing into the Undertale application using 'Show Package Contents'.
(Note: If you are playing the Steam version, you should extract every file except steam_api.dll, or the debug mode won't be activated.) https://soft-memo.mystrikingly.com/blog/redux-mac-os.
- 2Keyboard Shortcuts
- 4Area Specific
- 5Fight Specific
Fun Events
Boss Riot (tutorial Fight) Mac Os Download
When debug mode is enabled, all Gaster follower encounters will be triggered.
Keyboard Shortcuts
Key | Effect |
---|---|
G | Opens dimensional box. |
G (in shop) | Sets gold to 5000. |
O | Opens a normally unused dialog to take items out of a dimensional box. |
I | Same as above, but to put away. |
S | Opens the save dialog. |
L | Instantly loads your save file. |
M | Increase murder level by 1. |
F | Sets game speed to double normal speed, and FPS to 60, for the duration of a room. Does not affect sound. |
P | Toggle room speed between fast and normal. |
R | When pressed seven times in quick succession, restarts the game. |
U | Toggles Undyne phone calls. Turns the player blue if enabled, yellow if disabled. |
V | Shows room collision boxes. |
W | Slows game down to 10 FPS. |
5 | Increase battle group by 5. Does not roll over to 0 after 256. |
Backspace | Increases walk speed when held down. |
Pg Up | Increase 'steps' by 100. |
Pg Down | Sets attack in the STAT menu to 989. Appears to be cosmetic only. |
End | Plays the next monster (Flowey if in a genocide run) dialogue from New Home. |
Home | Starts a battle with the current battle group. Default is 140 (So Sorry) in version 1.0 and 80 (Mettaton) in version 1.001. In later updates the battle group default is 57. Set 009F553C (in version 1.0), 009EB414 (in version 1.001), 009EB918 (in version 1.001 Linux) or 00BD8200 (in version 1.06) in data.win, game.unx or game.ios to change. List of battle groups here. If the battle group is invalid, the last dialogue script is shown in the battle box under the YOU WON! text. The battle ends if you spare, flee, try to use an item, or act. The game crashes if you try to fight. (NOTE:To put the number you want you will need to convert the number you want to hex.) |
Insert | Teleport to the next room in the room list. Places you in a specific position. |
Del | Teleport to the previous room. |
F3 | Places a file system_information_962 in your save folder. After game restart, puts you at the black screen after a genocide run. |
F7 | Adds 500 gold. |
F9 | Stops all sounds and music currently playing. |
F10 | Toggle collision with walls. |
F11 | Teleport to the room after Papyrus's boss fight (room_water1/idː82). |
F12 | Restart room. |
R + 6 | Teleport to Ruins tile puzzle room (room_ruins2/id:7). |
T + 6 | Teleport to outside of Ruins exit (room_tundra1/id:44). |
W + 6 | Same as F11. |
F + 6 | Teleport to Hotlands water cooler room (room_fire2/id:138). |
E + 6 | Teleport to New Home entrance (room_castle_front/id:219). |
Y + 6 | Teleport to True Lab entrance (room_truelab_elevator/id:244). |
Battle Shortcuts
Key | Effect |
---|---|
1 | Halves game speed. Cannot go below 1 FPS, or game crashes. |
2 | Doubles game speed. Cannot go past 2x normal game speed. Crashes game if pressed too many times. |
8 | Shortens current enemy turn. |
9 | Extends current enemy turn. |
F | Sets game speed to double normal speed. |
W | Slows game down to 10 FPS. |
Delete | Sets HP to 999 for current fight. |
F6 | Sets mercy to 0 and attack to 9999. |
O + P | Sets mercy to 9999, enabling the spare option instantly. Some enemies that cannot be normally spared turn into Aaron. |
Debug Flags
Boss Riot (tutorial Fight) Mac Os X
To do: Which dialogue? |
Flag | Line in savefile | Description |
---|---|---|
4 | 5 | If set to 1, before Undyne's fight, her monologue will act as if you've killed no monsters, even if you've killed some. |
26 | 57 | Overrides murder level when set to a non-zero value. |
28 | 59 | If set to 1, holding C in dialogues will skip through them quickly. |
69 | 100 | If set to 1, changes Burgerpants' dialogue slightly. |
Area Specific
First Sans Encounter
Press J to zoom in on Sans, make a rimshot sound, and crash the game.
Alternate Reflection
The reflections of yourself in the puddles in Waterfall are replaced with a sprite of an unknown character when Space is pressed. According to the game's files, the character seems to be Chara, but they also look like Kris from Deltarune.
Monster Kid Climb
Combat flight simulator 2016 mac os. Two numbers will appear over the player's head, starting at -1 and 0. The first number indicates the value an alarm is at (which alarm is determined by the second number), while the second number changes the first one and indicates Monster Kid's state.
Fight Specific
Lesser Dog
Key | Effect |
---|---|
J | Increases head height. |
Papyrus
Key | Effect |
---|---|
Spacebar | Sets Papyrus's next attack and dialogue to 'THE KING WILL TRIM A HEDGE IN THE SHAPE OF MY SMILE!!!' |
O | If pressed when you are blue, Papyrus will not attack you, and will say '.' if you try to spare or attack him. |
Shyren
Key | Effect |
---|---|
3 | Increases the emotion variable, used during the fight to affect her status. |
Mad Dummy
A red number starting from 300 appears attached to the right of the Mad Dummy, indicating its health. Pressing A will set the number to 180, make the dummy float around, and make his next attack his 'FINAL ATTACK!'
Undyne
Note: Undyne cannot be spared with the key combination O+P.
Key | Effect |
---|---|
7 | Sets HP to 999. |
A | Decreases turn counter by 1. |
Asgore
A turn counter counts up from 0 in the top left corner of the screen. The higher the counter is, the harder Asgore's attacks are and the less defense Asgore has. Press A to decrease, press S to increase. If above 20, it is set back to 20 each time Asgore does his orange-blue attack. If set manually to above 22 or below 1, crashes the game when Asgore attacks.
Flowey
The text 'debug' in yellow comes down on the right side of the screen alongside Flowey. The intro and game over screens are skipped after the first death.
Key | Effect |
---|---|
F3 | Creates system_information_962 in the save folder. |
Home | Attack Flowey instantly. Does 6000 damage if all soul indicators are darkened. |
Pg Up | Darkens the soul indicators in order, increasing damage and affecting the next soul battle. Disables darkening when all are darkened, and the next time a soul battle occurs, the game will crash. |
Right Shift, Left Shift, X | Darkens the soul indicators in order, increasing damage and affecting the next soul battle. |
Q | Starts the battle instantly during the intro. Does not stop the intro, so you cannot move and the attacks miss you until Flowey is closer. |
W | Slows game down to 10 FPS. If used in Flowey's death state, starts the attack after Flowey's health is restored. |
E | One burst of three stars from each eye. |
R | One burst of seven stars from each eye. |
I | Makes Flowey laugh and restart his attacks, including in a soul battle. |
O | Purple Soul fight (books) |
P | Green Soul fight (frying pan) |
A | Toggle flamethrower |
S | Saves battle state. Shows 'FILE 2 SAVED' at bottom left corner. |
F | Doubles game speed. Lock on pellet attack. |
G | Orange Soul fight (glove) |
H | One hand-gun attack |
J | Yellow Soul fight (gun) |
K | Aqua Soul fight (knives) |
L | Loads battle state. Shows 'FILE 2 LOADED' at bottom left corner. If there is no save, crashes game. |
C | Toggles Flowey's mouth flap waving around. |
V | Single vine attack. |
N | Single F-Bomb. |
M | Ball of teeth/dentata attack. |
Shift | Deactivates souls one at a time. |
Asriel
Key | Effect |
---|---|
C | Toggles Asriel's floating around and staying still above the middle of the screen. |
Space | Same as above, but closer to the top. Asriel must be still for any of the below keys to work. Attacks stack and start instantly. |
G | Chaos Buster/Chaos Blaster |
B | Shocker Breaker/Shocker Breaker II |
W | Chaos Saber/Chaos Slicer, slows the game down to 10 FPS. |
S | Star Blazing/Galacta Blazing |
H | H Y P E R G O N E R |
Undyne the Undying
Note: Undyne cannot be spared with the key combination O+P.
Key | Effect |
---|---|
7 | Sets HP to 999. |
A | Decreases turn counter by 1. |
Sans
Key | Effect |
---|---|
E | Sets Sans' next attack to his special attack. |
Q | Sets Sans' next attack to the part where he spares you. |